![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
*오랜만에 롤 인벤을 들어왔는데, 저의 누누 공략이 삭제되었고, 총명·천리안이 프리시즌에 소환사의 협곡에서 삭제된다는 안타까운 소식이 있네요. 부활에 이어서 이게 참 뭐하는 짓인지.
요즘 롤을 자주 하지 않아서 최근 패치된 챔피언들과 현재 메타에 관한 지식이 부족하기 때문에
프리시즌에 여러가지 챔피언을 해보고 그에 맞춰 더 나은 공략으로 찾아뵙겠습니다.
쿨감 40%를 맞춰 귀환을 끊는 트런들이다. 이 트런들은 귀환을 무한정 끊음으로 인해 한타를 이겨도 손해를 보고 결과적으로 게임을 패배하게 할 수 있다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Trundle_Square_0_1.jpg)
![강타](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_smite.png)
![순간이동](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_teleport.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Rammus_Square_0_1_1.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Bard_Square_0_1.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/MasterYi_Square_0_1.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Heimerdinger_Square_0_2.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Sion_Square_0_2.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Katarina_Square_0_2.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/1004_faerie_charm.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/1004_faerie_charm.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3114_forbidden_idol.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/113_tome_of_minor_necro_compulsion.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3067_kindlegem.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3070_tear_of_the_goddess.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/122_frozen_heart.png)
구분 | 1레벨 (레벨당 성장수치) |
18레벨 최종 수치 |
구분 | 1레벨 (레벨당 성장수치) |
18레벨 최종 수치 |
---|---|---|---|---|---|
체력 | 650 (+110) | 2520 | 마나 | 340 (+45.0) | 1105 |
공격력 | 62 (+3) | 113 | 공격 속도 | 0.67 (+2.9%) | 1 |
5초당 체력회복 | 5 (+0.85) | 19.45 | 5초당 마나회복 | 7.51 (+0.6) | 17.71 |
방어력 | 37 (+3.9) | 103.3 | 마법 저항력 | 32.1 (+2.05) | 66.95 |
이동 속도 | 350.0 | 350 | 사정 거리 | 175 | 175 |
- 쿨감소 -0.2%x9
- 쿨감소 -0.36%x9
- 쿨감소 -0.83%x9
- 쿨감소 -2.5%x3
- 쿨감소-20.01%
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_P.png?v=240516b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_R.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_P.png?v=240516b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_Q.png?v=240516b)
재사용 대기시간: 3.5초
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_W.png?v=240516b)
재사용 대기시간: 16/15/14/13/12초
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_E.png?v=240516b)
재사용 대기시간: 24/22/20/18/16초
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Trundle_R.png?v=240516b)
재사용 대기시간: 120/100/80초
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트런들 E는 마스터시 쿨감이 28%가 넘어야 무한귀환끊기가 가능
마스터 안하면 40% 맞춰도 8초가 넘어버림
28%만 맞춰도 무한귀환끊기는 가능해지지만 필자는 좀더 안정적으로 귀환을 끊기 위해 40%를 찍음.
40%를 찍으면 E스킬 뿐만 아니라 생존에 유용한 W와 R스킬 쿨타임도 줄어듬
R스킬은 생존에 매우 유용하기 때문에 한타 할때마다 항상 온이여야함
상대하기 어려운 챔피언 Best 3
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Rammus_Square_0_1_1.png?v=240516b)
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Bard_Square_0_1.png?v=240516b)
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/MasterYi_Square_0_1.png?v=240516b)
상대하기 쉬운 챔피언 Best 3
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Heimerdinger_Square_0_2.png?v=240516b)
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Sion_Square_0_2.png?v=240516b)
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Katarina_Square_0_2.png?v=240516b)
![Blitzcrank(블리츠크랭크) Blitzcrank(블리츠크랭크)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Blitzcrank_Square_0_1.jpg)
![Nunu(누누) Nunu(누누)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Nunu_Square_0.jpg)
![Zilean(질리언) Zilean(질리언)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Zilean_Square_0_1.jpg)
![Vel'Koz(벨코즈) Vel'Koz(벨코즈)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/VelKoz_Square_0.jpg)
우리팀 정글러의 경험치를 뺏어먹는다. 정글몹 스틸은 강타 있을때만 시도하고 굳이 할필요는 없다.
집가는 정글러나 라이너 찾아가서 E
E를 마스터 한 시점부터 무한 귀환 끊기가 가능하다.
궁극적인 목표는 트런들이 굳이 귀환을 끊으려는 시도를 하지 않아도 알아서 걸어서 집을 가게 만드는 것이다.
절대 자신이 먼저 죽으면 안된다. 끝까지 살아남아 귀환을 끊어야 한다. 궁은 탱커에게 사용하여 최대한 많은 체력을 회복해야 한다.
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
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