![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://upload2.inven.co.kr/upload/2017/03/04/bbs/i16399936573.png)
![Tryndamere(트린다미어) Tryndamere(트린다미어)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Tryndamere_Square_0_1.jpg?v=20170224b)
![Jhin(진) Jhin(진)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Jhin_Square_0.jpg?v=20170224b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Tryndamere_Square_0_1.jpg)
![유체화](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_ghost.png)
![탈진](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_exhaust.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Nasus_Square_0_2.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Teemo_Square_0_1.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Kennen_Square_0_1_1.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/1083.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/2003.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3087.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3074.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3047.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3046.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3156.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3072.png)
구분 | 1레벨 (레벨당 성장수치) |
18레벨 최종 수치 |
구분 | 1레벨 (레벨당 성장수치) |
18레벨 최종 수치 |
---|---|---|---|---|---|
체력 | 695.64 (+108) | 2531.64 | 마나 | 100 (+0.0) | 100 |
공격력 | 66 (+4) | 134 | 공격 속도 | 0.644 (+3.4%) | 1.016 |
5초당 체력회복 | 8.51 (+0.9) | 23.81 | 5초당 마나회복 | 0 (+0) | 0 |
방어력 | 33 (+4.3) | 106.1 | 마법 저항력 | 32.1 (+2.05) | 66.95 |
이동 속도 | 345.0 | 345 | 사정 거리 | 175 | 175 |
- 치명타 피해 +2.23%x9
- 치명타 피해 +0.78%x9
- 치명타 피해 +0.56%x9
- 치명타 피해 +4.46%x3
- 치명타 피해+45.51%
- 흉포: 0
- 책략: 0
- 결의: 0
![Ghost(유체화) Ghost(유체화)](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_ghost.png?v=20170224b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_P.png?v=240516b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_R.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_P.png?v=240516b)
분노가 1 상승할 때마다 치명타율이 0.5% 만큼 증가합니다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_Q.png?v=240516b)
사용 시: 트린다미어가 분노를 소모하여 30/40/50/60/70 (+0.3AP) +0.5/0.95/1.4/1.85/2.3 (+0.012AP)의 체력을 회복합니다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_W.png?v=240516b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_E.png?v=240516b)
기본 지속 효과: 트린다미어가 치명타를 입힐 경우 회전 베기의 재사용 대기시간이 0.75초 감소합니다. 챔피언 상대로는 이 효과가 두 배가 됩니다. (사정거리: 650)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Tryndamere_R.png?v=240516b)
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e스킬을 마스터합니다. 유일한 이동기라서 쿨이 빨리 돌아오는것이 유리합니다.
상대하기 어려운 챔피언 Best 3
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Nasus_Square_0_2.png?v=240516b)
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Teemo_Square_0_1.png?v=240516b)
cc기가 없다는 점을 노려서 이니시기회차이로 이겨야함. 극후반에는 또 1대 1로 죽어라 노리면 이기는 것이 가능.
![](http://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/counterpick/Kennen_Square_0_1_1.png?v=240516b)
라인전 이기려 들지 말고 우선 사리는것을 추천.
사리는 것이 좋아요. 적의 딜을 맞아줘서 라인 땡겨서 cs를 챙기는 것을 반복합니다. 완두콩 체력재생때문에 죽지 않을 수 있어요.
왕귀가 시작되면 운영을 시작합니다. 티아멧과 스태틱으로 밀어붙이면서 고속이동+e스킬+점멸+유체화로 후퇴를 하면 적 탑라이너를 돌아버리게 만들 수 있어요.
탑라인을 계속 밀어서 cs를 챙기다보면 그 압도적인 cs를 바탕으로 게임에서 가장 강해질 수 있어요. 왕귀룬이라서 정말로 게임의 그 어느 누구보다도 강해요. 게다가 후퇴와 돌격을 반복하면서 스태틱을 누적시키면 1대 1로 이기지 못할 적까지 이기는것이 가능해요.
라인을 밀다가 적이 한타를 벌이면 초고속으로 라인을 밀어서 타워를 부셔버려요. 적이 트린을 잡으러 왔다면 용이나 바론을 챙기거나 타워를 밀어요.
적이 혼자 라인을 막으러 왔다면 유체화+회전배기+점멸으로 따고 계속 타워를 치세요.
적이 불리해져서 수비에 전념한다면 그때부터 바론을 쳐서 강제로 한타를 하게 만들면 되요.
이게 트린 전략 전부에요. 세부적인 전략으로 가면 다른게 있기도 하지만 저 위에것이 일단 전부에요.
저는 예전부터 트린만을 사용해온 유저로서 다양한 트린을 사용해본 유저입니다.
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
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