![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
이 공략은 기본적으로 탑피즈를 기준으로 작성하였습니다.
하지만 경우에따라 미드,서폿 등 다양한 라인에서도 사용할 수 있습니다.
탱피즈가 죽었다 생각하는 사람이 많아 아직 살아있음을 보여주기 위해 작성해봅니다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/champions/Fizz_square_0_1.jpg)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/7204_Resolve.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Resolve/GraspOfTheUndying/GraspOfTheUndying.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Resolve/Demolish/Demolish.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Resolve/BonePlating/BonePlating.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Resolve/Overgrowth/Overgrowth.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/7201_Precision.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/PresenceOfMind/PresenceOfMind.png)
![](http://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/LegendHaste/LegendHaste.png)
![](http://static.inven.co.kr/image_2011/lol/mastery/preseason/runes171109b/50001.png)
![](http://static.inven.co.kr/image_2011/lol/mastery/preseason/runes171109b/50003.png)
![](http://static.inven.co.kr/image_2011/lol/mastery/preseason/runes171109b/50007.png)
![순간이동](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_teleport.png)
![점멸](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/spells/lol_spell_flash.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_R.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png)
![](https://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/2033.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3340.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/6632.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3110.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3748.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3748.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3110.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/6632.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3047.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/item/3091.png)
구분 | 1레벨 (레벨당 성장수치) |
18레벨 최종 수치 |
구분 | 1레벨 (레벨당 성장수치) |
18레벨 최종 수치 |
---|---|---|---|---|---|
체력 | 640 (+106) | 2442 | 마나 | 317.2 (+52) | 1201.2 |
공격력 | 58 (+3) | 109 | 공격 속도 | 0.658 (+3.1%) | 1.005 |
5초당 체력회복 | 8.18 (+0.7) | 20.08 | 5초당 마나회복 | 6 (+0.8) | 19.6 |
방어력 | 22.41 (+4.6) | 100.61 | 마법 저항력 | 32.1 (+2.05) | 66.95 |
이동 속도 | 335.0 | 335 | 사정 거리 | 175.0 | 175.0 |
이전 버전의 룬 특성이 있습니다.
룬 시뮬레이터 파트의 업데이트가 필요합니다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_P.png?v=240516b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_q.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_w.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_e.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E2.png?v=240516b)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_R.png?v=240516b)
![](http://static.inven.co.kr/image_2011/lol/skill/icon_16x14_r.png)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_P.png?v=240516b)
유체화 상태인 유닛은 다른 유닛과 충돌하지 않습니다.
피해는 최대 50%까지 감소합니다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_Q.png?v=240516b)
재사용 대기시간: 8/7.5/7/6.5/6초
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_W.png?v=240516b)
재사용 대기시간: 7/6.5/6/5.5/5초
(미니언 상대로는 최대 300)
사용 시: 다음 공격이 50/70/90/110/130 (+0.4AP)의 마법 피해를 줍니다. 대상을 처치하지 못한 경우 5초 동안 적중시 10/15/20/25/30 (+0.35AP)의 추가 공격력 강화 효과를 얻습니다.
심해석 삼지창 활성화 효과로 유닛을 처치하면 마나 20/28/36/44/52을 돌려받고, 재사용 대기시간이 1초가 됩니다.
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_E1.png?v=240516b)
재사용 대기시간: 16/14/12/10/8초
피즈가 삼지창 위에 있을 때 스킬을 다시 사용하면 커서가 있는 쪽으로 다시 뛰어오르며 땅을 내려치는 대신 보다 작은 지역에 70/120/170/220/270 (+0.9AP) 의 마법 피해를 입힙니다. (사정거리: 400)
![](https://static.inven.co.kr/image_2011/site_image/lol/dataninfo/icon/ability/lol_Fizz_R.png?v=240516b)
재사용 대기시간: 100/85/70초
물고기가 이동한 거리에 따라 상어의 크기가 커지며, 상어는 150/250/350 (+0.8) ~ 300/400/500 (+1.2)의 마법 피해를 입히고 대상을 40% ~ 80% 둔화시킵니다. (사정거리: 1275)
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스킬 콤보가 일반적 딜피즈와 조금 다릅니다.
신성한파괴자를 가는만큼 이를 최대한으로 활용하기 위해
평-w-평-(신파자쿨이 돌면)q-평-e-평 이런 느낌으로 넣습니다.
다만 딜피즈와는 달리 재간둥이의 데미지가 강하지않으니 마나소모가 큰 재간둥이의 사용은 최소한으로 합니다.
신성한파괴자를 최대한으로 이용할수 있게 콤보를 넣도록 합니다.
미니언을 방패삼아 최대한 덜맞으며 w로 착취 스텍을 쌓아줍니다.
2코어가 나왔다면 적극적으로 라인을 밀며 상대를 압박하고 미드,봇 로밍각을 봅니다.
철거를 이용한 사이드 푸쉬를 하며 상대를 압박하고 한타발생시 텔레포트로 빠르게 참가해줍니다.
가능한 원딜을 견제해주는 것이 좋습니다.
상대팀 원딜이 너무 약해서 견제가 필요가 없다면 아군원딜을 지키며 상대팀의 탱커, 브루저들을 견제합니다.
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
![](http://static.inven.co.kr/image_2011/lol/common/bg_1x6_blue1_vote.png)
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